[Closed] Game Designer - Team Junkfish
Updated: May 11
Junkfish is looking for a talented game designer to join our Scottish BAFTA nominated development team. You will have the opportunity to join our expanding team to work on the multiplayer sequel to our cult-classic horror game, Monstrum 2 as well as upcoming future projects. As a game designer, you will be tasked with planning and refining gameplay systems as well as maintaining and balancing already completed content. A passion for games is essential, as you will work closely with the design lead, providing feedback to various game design features and contributing your own ideas and solutions. Adaptability is key, as you should be able to take on a wide range of design tasks and iterate quickly on feedback from the team and community.
We encourage candidates to apply regardless of gender, race, disability, sexual orientation, religion, age, or any other diversifying factor, as we strive to improve equal opportunities and accessibility within the industry.
Concepting game play systems and assisting with their implementation into the project.
Creating documentation, function specs, diagrams and any other supporting material to aid art, programming, audio and UI departments.
Gameplay testing and fine-tuning.
Gathering and acting upon both internal development team, focus testing and community feedback.
Work with design team and other developers to realize a project's creative vision
Narrative work, such as writing in game text and dialogue.
Adept at working within an industry standard game engine such as Unity, Unreal or comparable.
Strong pen and paper design skills, can convey ideas well both verbally and in documentation.
Skilled at creating and maintaining spreadsheets.
Being abled to take on and provide constructive feedback.
Knowledgeable of the industry as a whole and can discuss mechanics found in other titles.
Nice To Have:
Prior Game Design experience at a studio is ideal, but for a promising candidate, we will consider an entry-level position.
An Undergraduate Degree in a relevant field, or alternatively, someone with an extensive modding or indie games background.
Design experience on a variety of different game genres.
Scripting experience, either with text based or visual scripting tools.
Experience working with project planning tool like Trello and Jira
Any previous work on a live service title and familiarity with back end user management systems such as Playfab.
Experienced with version management software such as Perforce or TortoiseSVN.
Used to working in a remote setup; we generally use a mixture of Slack, Discord and Google Documents for daily team communications.
Familiar with Junkfish’s existing games.
We do offer opportunities to attend minor or major gaming trade shows around the world
Sick leaves up to 40 days depending on the number of years with the company
Annual Company dinner
21 days of paid annual leaves
Submissions with examples of previous work are essential. These can take the form of a portfolio site, videos of past work, documentation of gameplay systems, etc Additional Information
Location & Hours: The position is fully remote and the candidate would need to be available from 9 to 5 in the UK time zone from Monday to Friday in order to work in sync with the majority of the team.
Dive into indie with Junkfish - a leading, independent video game development studio primarily based in Scotland and Singapore but with staff employed all over the world. We develop and deliver unique, innovative titles for a worldwide audience; best known for the BAFTA-nominated, cult-classic horror, "Monstrum". Most recently, Junkfish became the proud winners of the UK Game of the Show with our multiplayer horror sequel, “Monstrum 2”.
Next Steps To apply for this position please send your CV and cover letter to firstname.lastname@example.org.