Technical Audio Designer - Team Junkfish
Junkfish Ltd is looking for a Technical Audio Designer to join our development team. You will have the opportunity to work alongside a friendly and dynamic team to help optimize, implement and deploy audio within Unity and Wwise.
As part of a culture that celebrates diversity, we encourage you to apply regardless of gender, race, disability, sexual orientation, religion, age, or any other diversifying factor as we strive to improve equal opportunities and accessibility within the industry.
You’ll be working with the audio lead to manage the Wwise project, ensuring audio content is set up and deployed on time for our multiplayer asymmetric horror game, “Monstrum 2” which is in Early Access. You will be encouraged to give feedback, alongside all other disciplines, to the team as a whole.
Roles & Responsibilities
Implement audio assets within Audiokinetic’s Wwise and Unity
Manage Wwise project organization, structures, gameplay parameter setups, and performance memory optimizations
Work alongside programmers and Audio Lead to develop and maintain the framework of audio playback systems based on creative vision and game-play needs
Collaborate with various disciplines (art, design, and engineering) to ensure audio systems are incorporated into all aspects of game-play
Support the audio vision of the game by working with the Audio Lead
Define and apply best practices of technical audio workflows and systems
Troubleshoot and debug audio tools, systems, and functionality
Assist in Audio Lead in content creation as needed
Have 2+ years of professional technical audio experience
Is highly skilled with Audiokinetic’s Wwise (Wwise 201 Certification or equivalent experience)
Have experience with Wwise and Unity integration
Some C# scripting experience
Have knowledge of and experience with building and maintaining interactive audio systems
Have experience with audio recording, editing, processing, and mixing techniques
Proficient with at least one DAW (Reaper, Ableton, ProTools, Logic, etc.)
Understanding of the technical audio constraints regarding audio implementation of current console platforms
Familiarity with source control (Perforce, SVN, SourceTree, etc)
Familiarity with task management tools (Jira/Trello/etc)
Contract: 6 Months
Application Opening Date: 19/8/2021
Application Closing Date: 19/9/2021
Junkfish is an independent game development studio based in Dundee, Scotland and Singapore with a passion for creating unique, innovative, and high-quality games for a worldwide audience. With a combined experience of 60+ years within the games industry, the development team at Junkfish has a diverse variety of specialties spanning multiple genres, platforms and technologies, such as VR, AR, PC and Console development. We are an equal opportunity employer. We celebrate diversity, welcome applications from candidates from all walks of life, and are committed to creating an inclusive environment for all.
To apply for this position please send your CV to firstname.lastname@example.org!