MEET TEAM JUNKFISH
Team Junkfish is a wonderful group of talented individuals across various departments, all working together to bring our vision to life. We prioritise our staff's wellbeing and creativity and put people first. We strive to work collaboratively so that our games leave a lasting impact for our players.
DIRECTORS
Meet the Team Junkfish directors. They are responsible for our vision and company direction. They collaborate with designers, writers, and artists to create a cohesive and engaging game world. As well as overseeing project management, timelines, and budgets. Together, they harmonise the creative vision with practical execution, ensuring the final product is both innovative and delivered on time.

CREATIVE AND COMPANY DIRECTOR
ADAM
HE / HIM
Adam is the Creative Director at Team Junkfish. Adam has been at the company since it was formed as a group of friends fresh from university! He is responsible for the creative direction of our games.
A NOTE FROM ADAM
I enjoy working with multiple disciplines and come from an art background. I appreciate all the different skills that are required to make games.

OPERATIONS DIRECTOR
GARETH
HE / THEM
Gareth is the Chief Silly Goose. His role is to oversee budgets, staffing, and procedures as well as disappointing friends who get excited by the phrase 'I work in the games industry'.
A NOTE FROM GARETH
My passion is making sure every member of staff feels like a human regardless of background. Every voice is valid and physical and mental health is vital.
ANIMATION
Meet the Animation Team! They craft the breathe life into our characters, creatures, and environments through expressive motion and cinematic storytelling, they ensure every action feels natural, dynamic, and deeply connected to the player’s experience.

LEAD ANIMATOR
RAHUL
HE / HIM
Rahul is Junkfish's Animation Lead. From Action, Horror, and Combat to Love and Comedy. His Team brings out all the emotions through movement in our games.
A NOTE FROM RAHUL
After working for a very long time in VFX in Hollywood movies, I moved into the games industry to work on several AAA titles. Now Junkfish feels like home to me.

PRINCIPLE TECHNICAL ANIMATOR
LOUIS
HE / HIM
With over a decade of experience including Ubisoft, Louis brings high quality animation skills to Team Junkfish. He is a well-rounded artist from animation, to modelling and rigging.
A NOTE FROM LOUIS
I am a team player and work well with others! As a 3D generalist overall, I can help the team with numerous disciplines when needed!
ART
Meet the Art Team! They are crucial in bringing the game’s visual elements to life. This team of talented artists, including 3D modellers, texture artists, and animators, works collaboratively to create characters, environments, and visual effects to make an immersive experience which is engaging for players.

LEAD ARTIST
ED
HE / HIM
Ed is the Lead Artist at Team Junkfish. He is responsible for overseeing the artistic aspects and direction during game development and official Junkfish artwork.
A NOTE FROM ED
I enjoy collaborating with my colleagues to translate concepts and ideas into breathtaking visuals.

SENIOR ARTIST
DARREN
HE / HIM
Darren specialises in 3D asset curation at Team Junkfish. Focusing on collaboration with each department to ensure the best possible output that matches the vision.
A NOTE FROM DARREN
Junkfish has given me many responsibilities and opportunities to move in my career. Their inclusive culture and healthy environment make it an incredible place to work

SENIOR CHARACTER ARTIST
MARIUS
HE / HIM
Marius is responsible for developing concepts for characters and bringing them to life. Collaborating with other teams to establish and refine the vision for the characters
A NOTE FROM MARIUS
I am passionate about working in the gaming industry and Junkfish provides a safe and inclusive environment for creatives to work and express themselves.

SENIOR UI / UX DESIGNER
SARA
SHE / HER
Sara is responsible for creating user-friendly UI and UX. She loves to think about how players will navigate around and how she can make that experience better and more interesting!
A NOTE FROM SARA
I like learning new things and tackling fun challenges! Here at Junkfish, personal growth and successes are celebrated with love!

MID-LEVEL 3D CHARACTER ARTIST
ERIKA
SHE / HER
With a specialisation in 3D art, Erika works at Junkfish as a Character Artist, bringing many different creatures to life through various stages of visual development.
A NOTE FROM ERIKA
Being an artist is a lifelong journey of learning! With this, I value self-growth and always look forward to improving my skills.

3D ENVIRONMENT ARTIST
TOM
HE / HIM
Tom is a 3D Environment Artist at Junkfish, working on the lighting, landscapes, textures, and supporting 3D assets to create immersive, engaging environments.
A NOTE FROM TOM
I love being in nature and going on big hikes and cycles. Taking a lot of inspiration from the real world really helps me when creating environment art!

2D ARTIST
LAIA
SHE / HER
At Junkfish, Laia is the main 2D artist. She blends her foundation in Fine Arts with her enthusiasm for creating new worlds, breathing life into engaging characters and environments.
A NOTE FROM LAIA
I love being able to explore my creativity independently, while being supported by such a talented team of people.

2D ARTIST
ZANN
THEY / THEM
Originally part of the Marketing team, Zann enjoyed drawing so much they let them try out stuff in the Dev Team. They are relatively new to game UI but is constantly trying their best! (really)
A NOTE FROM ZANN
Thank you Team Junkfish for letting me try out new things and skills and take a step into UI! I had no prior game dev experience so I am thankful for this opportunity!

3D GENERALIST
CHERYL
SHE / HER
Cheryl is a 3D Artist from little red dot, Singapore and was recently adopted by Junkfish! As an Art Generalist, Cheryl is responsible for a wide range of skills, operations, and painting.
A NOTE FROM CHERYL
Being a part of a diverse and talented team has allowed me to think outside of the box. I love that we are moving forward as a team!
AUDIO
Meet Junkfish Audio Team! They craft our games' soundscape including music, sound effects, and ambience. They are skilled in creating immersive environments with the appropriate auditory experience. The Audio Team collaborate with the other teams to ensure the audio enhances gameplay and immersion that compliments the visual elements in our games.

LEAD AUDIO
AILEEN
SHE / HER
With a vast background in sound design, music production, and experimental audio, Aileen is the driving force behind our sound endeavours.
A NOTE FROM AILEEN
I’m a keen explorer and relish the opportunity to record audio in the field. Nature’s cacophony is truly captivating to me. I create evocative soundscapes with rich source material such from Arctic tundras to dense forests.

TECHNICAL AUDIO DESIGNER
ADAM
HE / HIM
Adam is Team Junkfish's Technical Audio wizard using his extensive creative and technical abilities to shape our games' worlds.
A NOTE FROM ADAM
As someone who primarily has a technical focus, I love that Team Junkfish holds the door of opportunity open to enhance and explore my creative side, that I might not have the freedom to do elsewhere.

AUDIO DESIGNER
ANDREW
HE / HIM
Andrew is a Junior Audio Designer at Team Junkfish, who is responsible for creating immersive and engaging worlds through sound.
A NOTE FROM ANDREW
My fondness of Acoustic Ecology constantly leads me to urban exploration and hiking with a pack of microphones. Everything sounds better through 6 instances of Decapitator.

JUNIOR AUDIO DESIGNER
SARAH
SHE / HER
Sarah is a Junior Audio Designer at Junkfish, who loves recording and designing new sounds to bring life to each project.
A NOTE FROM SARAH
It is a dream to be able to wake up each day and work in the field I want to be in, game audio, as well as work for such a creative and forward thinking company like Team Junkfish.

AUDIO DESIGNER
JADE
SHE / HER
Jade loves working on all things audio; being able to bring the game's world alive with sound, and making the player feel immersed in all aspects of the gameplay!
A NOTE FROM JADE
I love being able to make audio everyday! A particular favourite of mine is making spooky ambiences! Junkfish gives me creative freedom to explore lots of my passions like recording sounds and playing with synthesisers!
CODE
Meet the Team Junkfish Code Team! They develop, programme, and maintain all the Team Junkfish games. They write and optimise code to create the best gameplay and performance possible for our players. The Code Team collaborate with other teams to implement features and create the underlying systems and mechanics of all our games.

LEAD PROGRAMMER
STEPH
SHE / HER
Steph has been with Junkfish from the start! She has since become the Lead Programmer for the Code team!
A NOTE FROM STEPH
Isn't it funny that all the best movies have a '2' after them? For instance there is, Spider-Man 2, Shrek 2 and Paddington 2...

SENIOR PROGRAMMER
GARY
HE / HIM
Gary is a Senior Programmer at Team Junkfish. He has a focus on programming gameplay and AI mechanics.
A NOTE FROM GARY
If I am able to get people to struggle to get past an area or enemy that I worked on, it makes me happy knowing I have done something right.

SENIOR PROGRAMMER
PETER
HE / HIM
Peter is a Senior Programmer at Team Junkfish, and has been immersing himself in code and systems since Junkfish began.
A NOTE FROM PETER
I love problem solving and Junkfish’s diverse range of games constantly provides interesting situations to understand and resolve.

PROGRAMMER
EYLÜL
SHE / HER
Eylül is the UI Programmer at Team Junkfish; implementing bridges between the players and the games we develop.
A NOTE FROM EYLÜL
I really love the fact that I get praised a lot at Junkfish for carrying the heavy burden of programmers' nightmare, the frontend.

MID-LEVEL PROGRAMMER
RORY
HE / HIM
Specialising in Gameplay mechanics, working on features and mechanics that the player interacts; from different player abilities to interesting items and puzzles.
A NOTE FROM RORY
In my downtime I am a trained Swordsman under the Historical European Martial Arts Association! I also paint miniatures for different games.
DESIGN
Meet the Team Junkfish Design Team! They create the gameplay mechanics and levels. They are skilled at balancing difficulty and enjoyment for our players. The Design Team collaborate with other teams to ensure the game's design aligns with the overall vision and delivers a captivating player experience.

LEAD DESIGNER
BOB
HE / HIM
Bob is the Lead Designer at Junkfish. He translates high-level visions into gameplay systems and player experiences, guiding the team and providing clarity where needed
A NOTE FROM BOB
I've always been passionate about games, growing up with TTRPG's and naturally transitioning into video games. I dip into many genres as needed. I fill my time away from the computer looking at classic cars I can't afford and Boxing for fitness.

GAME DESIGNER
EVA
SHE / HER
Eva exists in the liminal space between game balancing, writing, and technical design. She liaises with other departments including Art and Programming to maintain the design vision.
A NOTE FROM EVA
I love creative collaboration; each project at Team Junkfish is a great opportunity to showcase my skills but also learn from my brilliant colleagues every day.

TECHNICAL DESIGNER
HANNA
SHE / HER
Hanna collaborates closely with other teams to ensure game mechanics are engaging but also feasible to implement. She problem-solves, balances gameplay elements, and ensures the overall design integrity of the game.
A NOTE FROM HANNA
I've played games for as long as I could remember and became more interested in how games are made. I love Junkfish's work-life balance and support for learning new skills!
PEOPLE AND CULTURE
Meet our People and Culture Team! They manage the recruitment, training, and well-being of our employees. They are skilled at balancing the needs of the company with the growth of our staff. The People and Culture Team collaborates with other departments to ensure that our workplace culture aligns with the overall vision but also an environment our employees can thrive in.

PEOPLE AND CULTURE MANAGER
DAVID
HE / HIM
As the sole advisor for employee relations, engagement, culture, and strategy, David is passionate about Equality, Diversity, and Inclusion and is committed to ensuring that all of our actions drive our 'Person First' approach.
A NOTE FROM DAVID
What is important to me is that we create a space where everyone can be themselves. I'm proud to represent a multicultural band of people who are passionate about what they do. This is what makes my role, and Junkfish as a whole, a joy to work for.

PEOPLE AND CULTURE OFFICER
HENI
SHE / HER
Heni supports everyone by helping to create a positive, inclusive, and engaging workplace culture. She makes sure our people policies and procedures reflect our vision, values, and commitment to diversity, equality, and inclusion.
A NOTE FROM HENI
My mission is to make sure everyone feels welcome, heard, and supported. I want people to feel comfortable speaking openly and how they're really doing. I believe people thrive and do their best work when they feel passionate about they do and know they are cared for.
PRODUCT AND MARKETING
Meet the Team Junkfish Product and Marketing Team! They create engaging marketing campaigns and foster community interactions while keeping astride of business and product protocols. They are skilled at balancing promotional content and community engagement for our audience and collaborate with other teams to ensure the brand's message aligns with the overall company vision.

SENIOR PRODUCT MANAGER
JIMMY
HE / HIM
Jimmy handles data and business analysis, market forecasting, and more to support and drive Junkfish towards achieving its goals and objectives.
A NOTE FROM JIMMY
With flexibility and trust, I am able to conquer challenges in and outside of work!

SENIOR MARKETING MANAGER
ELLIE
SHE / HER
Ellie is the Lead for the Marketing and Community department, driving strategy, campaign plan implementation, and outreach.
A NOTE FROM ELLIE
Junkfish has a very safe and flexible way of working that I have never experienced before. I get to be both analytical and creative, but also express my personality!

SOCIAL AND COMMUNITY MANAGER
CHARLOTTE
SHE / HER
Charlotte is the team's social media strategist focused on driving engagement and building brand loyalty through fun, community-centred content.
A NOTE FROM CHARLOTTE
As a creative person with a passion for accessibility in games; working at Junkfish has been a literal game changer, it makes me feel so seen and valued.

VIDEO EDITOR AND PRODUCER
SPENCER
HE / HIM
Spencer is responsible for producing external video content, from dev diaries to game trailers and everything in between.
A NOTE FROM SPENCER
I really appreciate the flexibility at Junkfish, which lets me to spend more time with my family back in my home country and enables me to work on cool games while touring as a folk musician.
PRODUCTION
Meet the Team Junkfish Production Team! They manage the development process and ensure timely delivery of our projects. They are skilled at balancing resources and deadlines to keep everything on track. The Production Team collaborates with other departments to ensure the production process aligns with the overall vision and delivers a high-quality experience for our audience.

LEAD PRODUCER
JACK
HE / THEM
With 11 years in the industry there's not much Production he hasn't touched, but his main focus is improving tools and processes so that developers can just get on with the things they love.
A NOTE FROM JACK
Working at Junkfish gives me the freedom to put all my skills to good use and be who I want to be. The talent here is inspiring, and it truly feels like everyone wants to help each other shine.

PRODUCER
KATE
SHE / HER
Kate is one of the producers at Junkfish, her focus is on day to day operations, making sure that plans are going smoothly and the team are communicating well.
A NOTE FROM KATE
I’m proud to be working at company that truly places people first and is always looking for ways to improve the teams work life balance!
QA
Meet the Team Junkfish QA Team! They ensure the quality and reliability of our products through rigorous testing. They are skilled at identifying and resolving issues to enhance user experience. The QA Team collaborates with other departments to ensure the final product aligns with the overall vision and delivers a fun experience for the Team Junkfish fans!

LEAD QA
ROMINA
SHE / HER
Romina is a formidable force with a keen eye for detail and a knack for uncovering bugs. Her dedication to quality assurance is matched only by their ability to turn a tedious testing process into a thrilling adventure.
A NOTE FROM ROMINA
I love bringing the hype and good vibes to the Junkfish crew whilst simultaneously nuking bugs and taking names.

SENIOR QA TESTER
HUGO
HE / HIM
Hugo has 6 years of experience in the industry and has worked for large studios including Rockstar, Ubisoft, and Sega. Hugo finds bugs and supports the dev team to make sure the game is as enjoyable for the community.
A NOTE FROM HUGO
Junkfish's approach to game dev is refreshing, they truly value employees. I get to express my personality and work with such a diverse group of people.

JUNIOR QA TESTER
HOSSAM
HE / HIM
In the realm of identifying glitches and bugs, Hossam crafts compelling narratives that not only document issues but also provide a holistic understanding of the user experience.
A NOTE FROM HOSSAM
I absolutely LOVE that I can be as creative as I want to be. Junkfish brings a positive and constructive work ethic which, I feel, which allows me to build my creative side up and express it freely.