Ahoy!
We’ve just launched a new update to Monstrum, so here is the changelog for you all.
Change Log 0.8.3
Gameplay
If the player runs in to steam when it is already on, it will knock back and damage the player instead of killing them. Direct blasts will still be lethal.
The random start rooms should be picked more evenly
Adjusted the spawn locations of certain items to prevent a complete set of escape items spawning too close together
The player can’t start the helicopter refuelling process until the helicopter is unlocked
Fixed a bug with the fire extinguisher spray when the journal is out
Fixed a bug where interacting with certain objects multiple times in quick succession caused issues
UI
Death screen images removed
Fixed some menu transitions/fading
Journal prompts updated
Journal objectives ordering updated
Reduced performance hit when the journal is active
Graphics
Gamma should affect the player
Monster
Fixed an issue where the monsters could get stuck by the support beams at the sides of the ship
Fixed an issue where the monsters could get stuck in the sub room doors
Other
Updated animations for going under the bed
Various model and sound effect updates
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