Monstrum Early Access Update – v0.9.3 Patch Notes
Here’s the latest update to Monstrum, which should be live now :). As always, let us know what you think!
Change Log 0.9.3
Unity Launcher removed; graphics options are now available within the game and are individually customizable New menus Victory scenes! Dedicated credits scene New Loading screens
Animations for when a monster pulls the player out of a hiding spot are overhauled Liferaft animations improved Corridors have some new variants New Fire Extinguisher model Junkfish splash screen has audio now, yay! Moved certain tables/counters to reduce clipping Improved torch aiming/flare gun aiming to reduce unnatural hand movements Some updated cargo hold assets New menu font New audio assets added in Improved chasing after being throw out of hiding spot Improved chasing after Hunter jumps out of trap Fire performance improvement Death animation improvements Reduced possibility of falling through the environment when closing doors
Reduced the refuelling time for the helicopter Changed some of the lighting Changed the visual style of the lower deck Changed the chasing persistence of the monsters Changed some of the door opening/closing/locking/unlocking sounds Stairwell materials updated Removed the walkie-talkies item (for now)
Issue in which the hand would randomly flip around when interacting with the environment Fixed an issue which caused the pit trap player falling animation to look unnatural Fixed an audio sync issue with death from falling Fixed an audio sync issue with a welder animation Fixed a bug where the journal wouldn’t update if you inserted the spool chain before inspecting the liferaft Fixed a bug where the flare gun wouldn’t register hits Fixed a bug that caused the chair to turn in to a magic carpet when the player stands on it Ensured fire kills the player Fixed a performance drop after inserting the battery in to the sub Fixed/improved issue where crouching whilst interacting with the environment caused various problems Fixed an issue where monsters would get confused after destroying certain objects Fixed an issue with the Hunter not spawning in the lower decks correctly