Ahoy!
A big update that’s been a long time coming. The Oculus Rift version of Monstrum is now available on Steam! …sorta.
We’re still ironing out a few issues, but we’ve got the VR experience to a state where we’re happy for people to try it out and give us feedback on what we need to patch up. As such this update is, for now, an opt-in beta.
There are a number of performance related suggestions and troubleshooting links at the bottom of this announcement that we strongly advise you read.
Similarly, we strongly recommend that you meet Oculus’ own specifications for an optimal experience, which can be found here: https://www.oculus.com/en-us/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/
You can read all of the details after the jump!
Update Change Log V1.2.1 – hotfix
Opting-in to the Monstrum Beta
Right-click Monstrum in Steam library and select “Properties”
Go to “Betas”
Select “public_beta” from the dropdown
Features
Vertex Lit Rendering mode for non-oculus and oculus mode
The ability to lock and unlock the players head in oculus mode
Bug Fixes
Non-Oculus
Fixed items disappearing in hands when paused
Game over screen should always be in correct position now
Known Issues
Occasional crash in the engine room (DX11 related)
Update Change Log V1.2 – beta update
Features
Oculus Rift DK1 Support
Oculus Rift DK2 Support
Please refer to the Oculus release notes within this change log before attempting to use this feature
Bug Fixes
Monsters
Fixed issue where Monster would get stunned incorrectly at Helicopter steam pipes
Fixed issue where monsters would slow down at stairs
Fixed issue where the Hunter would not react to the player while escaping from a locked room
Fixed issue with death animations while holding the Sub Room trolley
Fixed issue with the Hunter disappearing while spawning from a ceiling vent
Should no longer be able to stand on top of monsters
Environment
Fixed issue where the Sub Console and Helicopter would get destroyed simultaneously
Fixed issue where getting dragged from under beds would cause collider issues
Should no longer be able to stand on top of the sub trolley
Audio
Fixed issue with Fiend music crescendo
Fixed Audio stutter at steam pipes
Improvements
Monsters
Monsters should be more reliable at accessing power locked rooms
Improvements made the Hunter’s Locked Room escape logic
Improvements made to the Fiend’s unlocking door logic
Improvements made to the Fiend’s light disruption logic
Improvements made to make sure monsters do not find and kill the player unfairly
Changes
Changes made to rendering models in the Engine Room
Removed gamma images from the in-game gamma options menu
Known Issues
Occasional crash in the engine room (DX11 related)
Item disappears from hand when paused (Oculus related)
Game over screen sometimes in wrong position (Oculus related)
Oculus Release Notes
Oculus Minimum Specifications
Please refer to the official Oculus recommended specifications here: https://www.oculus.com/en-us/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/
Setting Up
Opt-in to the beta branch
Ensure the new Oculus runtime is installed (Download: https://developer.oculus.com/downloads/pc/0.7.0.0-beta/Oculus_Runtime_for_Windows/)
When launching Monstrum from the Steam library, selected the Oculus mode
Optimal Gameplay Experience
To reset the Oculus orientation on the keyboard press the left square bracket or press down on the right analogue stick of the controller
For those who experience performance issues whilst Oculus mode is enabled, we suggest:
Turning off V-sync
Enabling Vertex Lit rendering. This should boost performance considerably, but will create some unusual lighting artefacts. Use with caution.
Known Oculus Issues Black flickering/blinking in the right camera lens. This is a known graphics driver issue. We suggest you take the following steps if you encounter this issue:
Restart the game
Restart your computer
Switch off Vsync
Turn on vertex lit rendering
the Oculus team suggest following these steps: https://forums.oculus.com/viewtopic.php?f=34&t=26467&p=296153&hilit=flickering#p296153