Jan 22, 2014Developer BlogProgramming Blog 06 – The Dawn of StairkindGood afternoon/morning/day/night, whenever you are reading this, everybody. It’s been a pleasant Christmas holiday for everyone at...
Jan 20, 2014Developer BlogArt Blog 07 – Starting to take shapeHi everyone! We’re preparing to show some footage of the game in the near future, we thought it’d be a good time to talk about some of...
Dec 23, 2013Developer BlogMisc. Blog 09 – Games of the Year!Things have wound down for the year at Junkfish Manor, so I figured it’d be an idea to wrap up the blog post with the team’s games of the...
Dec 16, 2013Developer BlogMisc. Blog 06 – Why Video Games and Tabletop Games can still be friendsWith the unstoppable rise of digital and online entertainment over the last decade, one could be forgiven in thinking that tabletop games...
Dec 13, 2013Developer BlogProgramming Blog 05 – Ship Zones and PaintYou’re all gonna get another helping of procedural generation chit-chat. This time, I’ll go over the system we’re using to create a...
Dec 11, 2013Developer BlogProgramming Blog 04 – Evolution Is A MysterySince my last post all that time ago it seems to be apparent that my little secret about the monster I was working on has now been made...
Dec 10, 2013Developer BlogMisc (-atonic) Blog 05 – LovecraftI’m keeping this post short and sweet as I’m writing this off the back of an important meeting which seems to have sapped a good amount...
Dec 9, 2013Developer BlogMisc. Blog 04 – Dare to be Digital 2013Day 81 aboard the SS Junkfish Rations: Dwindling, biscuits gone (Lindors non existent). With hunger setting in, I’ll tell you about how,...
Dec 5, 2013Developer BlogProgramming Blog 03 – Proceduro the MagnificoI believe I ended my last blog detailing that I would discuss some of the details relative to the procedural generation, and its...
Dec 3, 2013Developer BlogDesign Blog 03 – Tabletop MaizeHello again, Today I’m going to continue with the design stuff and talk about a pretty cool step in the design process. It’s a good idea...
Dec 2, 2013Developer BlogAudio Blog 01 – Monster Roar Sound DesignHi! Jaime here, and today I’m going to talk about the sound design process for lil’ Sparky’s roars, grunts and general vocal noises. If...
Nov 27, 2013Developer BlogProgramming Blog 02 – What’s That Coming Over The Hill…?Hello to all you loyal Junkfish followers out there. My name is Gary, commonly known around these parts as “The Goat”. Don’t ask why...