Sep 18, 2019Developer BlogDev Blog #2 - Extreme ExteriorsThis blog will be focused on early concept art for the overall environment design, so get ready for a lot of images.
Jun 28, 2019Developer BlogDev Blog #1 - The Sea FortressThis is the first dev blog, so I’m going to tease a bit about the environment of Monstrum 2 to get things rolling: specifically the sea fort
Dec 16, 2015Developer BlogArt Blog 22 – Polish. Cut. Pour.Interior of the helicopter now has its texture pretty far along, didn’t take long – I used that ‘Frankenstein’ method (mentioned in the...
Jul 23, 2015Developer BlogUpcoming events- The Monstrum VR Tour Rides On!Ahoy! Just a quick recap of what we’re up to and what we’ll be doing in the upcoming weeks! Monstrum! Most obvious and first up:...
Jun 20, 2015Developer BlogMonstrum is 25% off for the Steam Summer Sale!Ahoy! You read the headline and that’s exactly what it is. Lots of people jumped into the Steam Summer Game and… 📷 Ding ding! You all...
Mar 26, 2015Developer BlogArt Blog 25 – Hard Surface Modelling Techniques [Part 1]📷 Hey All, So I am going to discuss my hard-surface modelling workflow in Autodesk Maya. Hopefully, this should give you insights into...
Feb 10, 2015Developer BlogProgramming Blog 16 – Bug fixesHello all! Whilst the programmers at Junkfish have very much enjoyed watching videos of people trying to complete Monstrum this last week...
Jan 5, 2015Developer BlogNews – Monstrum Gameplay TrailerAhoy! A quick update ahead of Monstrum’s Early Access release, a new trailer! Made entirely from gameplay too! Enjoy: Don’t forget,...
Jan 4, 2015Developer BlogArt Blog 23 – Tour of the ship!Hey everyone! Hope you are all looking forward to the upcoming early access release at the end of the month. In the time up to release, I...