Sep 18, 2019Developer BlogDev Blog #2 - Extreme ExteriorsThis blog will be focused on early concept art for the overall environment design, so get ready for a lot of images.
Jun 28, 2019Developer BlogDev Blog #1 - The Sea FortressThis is the first dev blog, so I’m going to tease a bit about the environment of Monstrum 2 to get things rolling: specifically the sea fort
Dec 16, 2015Developer BlogArt Blog 22 – Polish. Cut. Pour.Interior of the helicopter now has its texture pretty far along, didn’t take long – I used that ‘Frankenstein’ method (mentioned in the...
Jul 23, 2015Developer BlogUpcoming events- The Monstrum VR Tour Rides On!Ahoy! Just a quick recap of what we’re up to and what we’ll be doing in the upcoming weeks! Monstrum! Most obvious and first up:...
Jun 20, 2015Developer BlogMonstrum is 25% off for the Steam Summer Sale!Ahoy! You read the headline and that’s exactly what it is. Lots of people jumped into the Steam Summer Game and… 📷 Ding ding! You all...
Mar 26, 2015Developer BlogArt Blog 25 – Hard Surface Modelling Techniques [Part 1]📷 Hey All, So I am going to discuss my hard-surface modelling workflow in Autodesk Maya. Hopefully, this should give you insights into...
Feb 10, 2015Developer BlogProgramming Blog 16 – Bug fixesHello all! Whilst the programmers at Junkfish have very much enjoyed watching videos of people trying to complete Monstrum this last week...
Jan 5, 2015Developer BlogNews – Monstrum Gameplay TrailerAhoy! A quick update ahead of Monstrum’s Early Access release, a new trailer! Made entirely from gameplay too! Enjoy: Don’t forget,...
Jan 4, 2015Developer BlogArt Blog 23 – Tour of the ship!Hey everyone! Hope you are all looking forward to the upcoming early access release at the end of the month. In the time up to release, I...
Dec 18, 2014Developer BlogProgramming Blog 15 – Pathfinding SolutionsHi, it’s Stephanie here and today I’m going to talk about our pathfinding! (It was supposed to be Bean, but he forgot his password!) The...
Dec 12, 2014Developer BlogAudio Blog 10 – Story in Games Pt. 2.5: Sonic ShipyardAhoy! This audio blog returns to the Story in Games/world building series that I was writing regarding game audio. Last time I looked at...
Nov 17, 2014Developer BlogProgramming Blog 14 – Door DestructionHi, Andrew here! Just a quick post today. In Monstrum, doors can be knocked down by the monsters. We are currently improving how this...