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Team Junkfish News
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- May 22, 2020
Monstrum is out NOW on consoles!
Grab it digitally on Nintendo Switch, Playstation 4, or Xbox One... if you're brave enough!
- Apr 15, 2020
Closed Alpha Session 2: Delay Update
Closed Alpha Session 2 has been moved back a week, and will now be held on:
24/04/20 @ 16:00 BST - 28/04/20 @ 16:00 BST
- Mar 26, 2020
Closed Alpha Official Announcement
Our Closed Alpha has officially been announced!
Please check your emails (and junk folder just in case!) to see if you have been accepted.
- Mar 26, 2020
Covid-19: Work From Home Announcement
Here at Junkfish our teams' safety is our utmost priority, so as of this week all UK employees will be working from home.

- Feb 27, 2020
Dev Blog #6 - Character Concept Showcase
In this development blog, we will show you some of the work that went into the monster and prisoners concepts.

- Jan 23, 2020
2020 Vision
What we did last year; how we're starting off 2020, and what we're looking forward to later in the year.

- Dec 19, 2019
Christmas Competition Results!
We're back, and this time it's to announce the results of our Christmas fan-art competition!

- Dec 5, 2019
Christmas Fan-Art Competition
Seasons greetings! To celebrate the festivities, we're hosting a Christmas fan-art competition. All information needed can be found here.

- Nov 28, 2019
Dev Blog #5 - A Little Light Reading
This dev blog is back, and this time we're shedding a little light... on our lighting systems.

- Oct 16, 2019
DEV BLOG #4 - The Secrets of Sparrow Lock
The Fort descended into chaos; unmasked, the head of Research Development changed into the de facto despotic ruler of the Fort, cutting all

- Oct 2, 2019
Dev Blog #3 - Sea of Sounds
In this blog post, I'm going to go over some of the thinking behind the ambient and environmental sounds for Monstrum 2
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