Feb 3, 2014Developer BlogProgramming Blog 07 – Lighting in a Randomly-Generated gameOver the last few weeks, I’ve been working on trying to solve problems relating to performance, occlusion and lighting. Our main...
Feb 3, 2014Developer BlogArt Blog 08 – Riker to The BridgeHi everyone! The bridge tile-set is well on its way to completion. Here are some current progress shots. Enjoy! We now have windows!...
Jan 30, 2014Developer BlogMisc. Blog 10 – Team Speak: Our Favourite GamesAhoy! With our new little blog set up we decided that we should try and do a series of related posts for certain things, so you can see...
Jan 22, 2014Developer BlogProgramming Blog 06 – The Dawn of StairkindGood afternoon/morning/day/night, whenever you are reading this, everybody. It’s been a pleasant Christmas holiday for everyone at...
Jan 20, 2014Developer BlogArt Blog 07 – Starting to take shapeHi everyone! We’re preparing to show some footage of the game in the near future, we thought it’d be a good time to talk about some of...
Dec 23, 2013Developer BlogMisc. Blog 09 – Games of the Year!Things have wound down for the year at Junkfish Manor, so I figured it’d be an idea to wrap up the blog post with the team’s games of the...
Dec 16, 2013Developer BlogMisc. Blog 06 – Why Video Games and Tabletop Games can still be friendsWith the unstoppable rise of digital and online entertainment over the last decade, one could be forgiven in thinking that tabletop games...
Dec 13, 2013Developer BlogProgramming Blog 05 – Ship Zones and PaintYou’re all gonna get another helping of procedural generation chit-chat. This time, I’ll go over the system we’re using to create a...
Dec 11, 2013Developer BlogProgramming Blog 04 – Evolution Is A MysterySince my last post all that time ago it seems to be apparent that my little secret about the monster I was working on has now been made...