May 22, 2014Developer BlogProgramming Blog 09 – A Big, Brown DeckGreetings, dear followers of the programming side of Junkfish. I have been tasked once again with providing you all with an update on the...
May 20, 2014Developer BlogArt Blog 13 – Ship expansion!Hi Everyone! The art team has another big update for you all! Upper Deck We’ve been adding more variation into the upper deck rooms....
May 5, 2014Developer BlogProgress report: Alpha!In case anyone’s been worried about us apparently dropping off the face of the earth, we’ve got some pretty good news: We’ve hit alpha!...
Apr 24, 2014Developer BlogArt Blog 12 – Space to run around!So we’ve completely re-designed one of the ways we escape the ship to make it a lot more in depth and interesting. Without giving too...
Mar 18, 2014Developer BlogArt Blog 11 – Cook, eat, clean.So two of our lovely team members are away to GDC. Good luck to both of them. In the mean time, we are preparing our game for REZZED. I...
Mar 7, 2014Developer BlogProgramming Blog 08 – Do you want to build a ship, man?Hello everyone! As previously mentioned, the ship in Monstrum is procedurally generated, meaning the layout will be different each time...
Mar 6, 2014Developer BlogMonstrum has been Greenlit!Ahoy! A quick news post, but we’re really happy to say that Monstrum has been voted through Steam Greenlight :D! We’re all really happy...
Mar 5, 2014Developer BlogArt Blog 10 – A Breath of Fresh AirHey there folks, Hope you’ve all heard the news that we’ve been Greenlit. Again, thank you for all your help and support if you voted for...
Feb 13, 2014Developer BlogAnnouncing Monstrum – The Survival Horror LabyrinthWe at Team Junkfish are extremely excited to formally announce “Monstrum” (alias: “The Artist Formerly Known as Maize”) to you all. You...
Feb 11, 2014Developer BlogAudio Blog 03 – Dramatic Entry! Musical Themes and Motives!Ahoy! So if you recall my last blog I mentioned a little graph that shows the plan for the music system everything fits together. Today...
Feb 10, 2014Developer BlogDesign Blog 05 – Monsters!Hello again from the design team, We are now able to reveal another intended feature of Project Maize: different monster types! We aim to...
Feb 7, 2014Developer BlogArt Blog 09 – Below Deck…Welcome to another art blog entry from the Arts. We had been working hard on the announcement trailer alongside the game the past couple...