Dec 12, 2014Developer BlogAudio Blog 10 – Story in Games Pt. 2.5: Sonic ShipyardAhoy! This audio blog returns to the Story in Games/world building series that I was writing regarding game audio. Last time I looked at...
Nov 17, 2014Developer BlogProgramming Blog 14 – Door DestructionHi, Andrew here! Just a quick post today. In Monstrum, doors can be knocked down by the monsters. We are currently improving how this...
Nov 11, 2014Developer BlogArt Blog 20 – Take these broken wings…..📷 Helicopter Hey guys. Hope you’ve all been doing well and had a good Halloween/Bonfire night as well. So we’ve been working on our 3rd...
Sep 9, 2014Developer BlogProgramming Blog 12 – The JournalHi guys! Today I thought I’d explain how the journal system in Monstrum is implemented. The journal is our equivalent of a quest/mission...
Sep 3, 2014Developer BlogDesign Blog 10 – RTFM. On Procedural TutorialsHey, Grant here, making another ham-fisted attempt at arranging words to form coherent sentences. Procedural games are a tricky business....
Jul 29, 2014Developer BlogArt Blog 17 – Lighting Re-VisitedHey everyone! Time for another art blog. This week we are working on ship lighting! With the new fuse system in place players are now...
Jul 9, 2014Developer BlogArt Blog 16 – Building Unusual PathsIt’s time again for another art blog post! 📷 Now that we have the basis of our container section working in the game I can talk to you...
Jun 24, 2014Developer BlogArt Blog 15 – Control rooms, Containers rooms….and Sausage fingers.Hey all, In our last art blog we showed you sections of the engine room that we had been working on. Since then we have been finishing up...
Jun 10, 2014Developer BlogArt Blog 14 – Engine Room WIP shotsHey Everyone, Just posting some work in progress shots of the upcoming engine portion of the ship. Enjoy! 📷 📷 📷 We also have a fuse...