top of page
Team Junkfish News
Join our newsletter
Dec 12, 2014
Audio Blog 10 – Story in Games Pt. 2.5: Sonic Shipyard
Ahoy! This audio blog returns to the Story in Games/world building series that I was writing regarding game audio. Last time I looked at...
Nov 17, 2014
Programming Blog 14 – Door Destruction
Hi, Andrew here! Just a quick post today. In Monstrum, doors can be knocked down by the monsters. We are currently improving how this...
Nov 11, 2014
Art Blog 20 – Take these broken wings…..
📷 Helicopter Hey guys. Hope you’ve all been doing well and had a good Halloween/Bonfire night as well. So we’ve been working on our 3rd...
Sep 9, 2014
Programming Blog 12 – The Journal
Hi guys! Today I thought I’d explain how the journal system in Monstrum is implemented. The journal is our equivalent of a quest/mission...
Sep 3, 2014
Design Blog 10 – RTFM. On Procedural Tutorials
Hey, Grant here, making another ham-fisted attempt at arranging words to form coherent sentences. Procedural games are a tricky business....
Jul 29, 2014
Art Blog 17 – Lighting Re-Visited
Hey everyone! Time for another art blog. This week we are working on ship lighting! With the new fuse system in place players are now...
Jul 9, 2014
Art Blog 16 – Building Unusual Paths
It’s time again for another art blog post! 📷 Now that we have the basis of our container section working in the game I can talk to you...
Jun 24, 2014
Art Blog 15 – Control rooms, Containers rooms….and Sausage fingers.
Hey all, In our last art blog we showed you sections of the engine room that we had been working on. Since then we have been finishing up...
Jun 10, 2014
Art Blog 14 – Engine Room WIP shots
Hey Everyone, Just posting some work in progress shots of the upcoming engine portion of the ship. Enjoy! 📷 📷 📷 We also have a fuse...
Jun 3, 2014
Misc. Blog 11 – Old Man Yells At Cloud
We’re all busy working on the new traps and areas that the rest of the team mentioned in some previous blog posts, and hopefully we’ll be...
May 30, 2014
Design Blog 07 – It’s a trap!*
Sorry for lack of design blogs recently but we’ve been busy working on some important mechanics for the game, which may or may not...
May 22, 2014
Programming Blog 09 – A Big, Brown Deck
Greetings, dear followers of the programming side of Junkfish. I have been tasked once again with providing you all with an update on the...
bottom of page