JUNE UPDATE BLOG
ALL DEVELOPMENT BLOG POSTS



- Nov 5, 2020
- 3 min
Dev Blog #9 - Audio

- Oct 2, 2020
- 3 min
Dev Blog #8 - Production Insight


- Jul 31, 2020
- 2 min
Dev Blog #7 - Meet (most of) the Monsters

- Feb 27, 2020
- 2 min
Dev Blog #6 - Character Concept Showcase

- Jan 23, 2020
- 3 min
2020 Vision

- Nov 28, 2019
- 2 min
Dev Blog #5 - A Little Light Reading

- Oct 16, 2019
- 7 min
DEV BLOG #4 - The Secrets of Sparrow Lock

- Oct 2, 2019
- 7 min
Dev Blog #3 - Sea of Sounds


- Sep 18, 2019
- 3 min
Dev Blog #2 - Extreme Exteriors

- Jun 28, 2019
- 4 min
Dev Blog #1 - The Sea Fortress
- Dec 16, 2015
- 3 min
Art Blog 22 – Polish. Cut. Pour.

- Jul 23, 2015
- 2 min
Upcoming events- The Monstrum VR Tour Rides On!
- Jun 20, 2015
- 1 min
Monstrum is 25% off for the Steam Summer Sale!
- Mar 26, 2015
- 7 min
Art Blog 25 – Hard Surface Modelling Techniques [Part 1]
- Feb 10, 2015
- 1 min
Programming Blog 16 – Bug fixes


- Jan 5, 2015
- 1 min
News – Monstrum Gameplay Trailer


- Jan 4, 2015
- 1 min
Art Blog 23 – Tour of the ship!
- Dec 18, 2014
- 2 min
Programming Blog 15 – Pathfinding Solutions
- Nov 17, 2014
- 1 min
Programming Blog 14 – Door Destruction
- Nov 11, 2014
- 3 min
Art Blog 20 – Take these broken wings…..
- Sep 9, 2014
- 2 min
Programming Blog 12 – The Journal
- Sep 3, 2014
- 5 min
Design Blog 10 – RTFM. On Procedural Tutorials
- Jul 29, 2014
- 1 min
Art Blog 17 – Lighting Re-Visited
- Jul 9, 2014
- 3 min
Art Blog 16 – Building Unusual Paths
- Jun 24, 2014
- 2 min
Art Blog 15 – Control rooms, Containers rooms….and Sausage fingers.
- Jun 10, 2014
- 1 min
Art Blog 14 – Engine Room WIP shots

- Jun 3, 2014
- 3 min
Misc. Blog 11 – Old Man Yells At Cloud
- May 30, 2014
- 3 min
Design Blog 07 – It’s a trap!*
- May 22, 2014
- 3 min
Programming Blog 09 – A Big, Brown Deck
- May 20, 2014
- 2 min
Art Blog 13 – Ship expansion!
- May 5, 2014
- 1 min
Progress report: Alpha!
- Apr 24, 2014
- 1 min
Art Blog 12 – Space to run around!
- Mar 18, 2014
- 1 min
Art Blog 11 – Cook, eat, clean.

- Mar 7, 2014
- 1 min
Programming Blog 08 – Do you want to build a ship, man?
- Mar 6, 2014
- 1 min
Monstrum has been Greenlit!

- Mar 5, 2014
- 2 min
Art Blog 10 – A Breath of Fresh Air

- Feb 13, 2014
- 1 min
Announcing Monstrum – The Survival Horror Labyrinth

- Feb 11, 2014
- 2 min
Audio Blog 03 – Dramatic Entry! Musical Themes and Motives!
- Feb 10, 2014
- 4 min
Design Blog 05 – Monsters!

- Feb 7, 2014
- 2 min
Art Blog 09 – Below Deck…

- Feb 3, 2014
- 4 min
Programming Blog 07 – Lighting in a Randomly-Generated game

- Feb 3, 2014
- 1 min
Art Blog 08 – Riker to The Bridge
- Jan 30, 2014
- 12 min
Misc. Blog 10 – Team Speak: Our Favourite Games

- Jan 22, 2014
- 4 min
Programming Blog 06 – The Dawn of Stairkind

- Jan 20, 2014
- 2 min
Art Blog 07 – Starting to take shape
- Dec 23, 2013
- 3 min
Misc. Blog 09 – Games of the Year!
- Dec 16, 2013
- 5 min
Misc. Blog 06 – Why Video Games and Tabletop Games can still be friends

- Dec 13, 2013
- 4 min
Programming Blog 05 – Ship Zones and Paint

- Dec 11, 2013
- 3 min
Programming Blog 04 – Evolution Is A Mystery