May 26, 20215 minJUNE UPDATE BLOGWe have some quite big updates to Monstrum 2 that we’ll be rolling out this Tuesday, June 1st.
Nov 5, 20203 minDev Blog #9 - AudioA quick write up on what our plans for the music and music systems are, and a little sneaky peeky of how it's sounding!
Oct 2, 20203 minDev Blog #8 - Production InsightAs we come to the end of the first phase of development and get ready for an Early Access launch, let's talk a wee bit about our journey.
Jul 31, 20202 minDev Blog #7 - Meet (most of) the MonstersWe wanted a hulking monster, inspiring fear even when at a distance, so making him stand out was important.
Feb 26, 20202 minDev Blog #6 - Character Concept ShowcaseIn this development blog, we will show you some of the work that went into the monster and prisoners concepts.
Jan 22, 20203 min2020 VisionWhat we did last year; how we're starting off 2020, and what we're looking forward to later in the year.
Nov 27, 20192 minDev Blog #5 - A Little Light ReadingThis dev blog is back, and this time we're shedding a little light... on our lighting systems.
Oct 16, 20197 minDEV BLOG #4 - The Secrets of Sparrow LockThe Fort descended into chaos; unmasked, the head of Research Development changed into the de facto despotic ruler of the Fort, cutting all
Oct 2, 20197 minDev Blog #3 - Sea of SoundsIn this blog post, I'm going to go over some of the thinking behind the ambient and environmental sounds for Monstrum 2
Sep 18, 20193 minDev Blog #2 - Extreme ExteriorsThis blog will be focused on early concept art for the overall environment design, so get ready for a lot of images.
Jun 28, 20194 minDev Blog #1 - The Sea FortressThis is the first dev blog, so I’m going to tease a bit about the environment of Monstrum 2 to get things rolling: specifically the sea fort
Dec 16, 20153 minArt Blog 22 – Polish. Cut. Pour.Interior of the helicopter now has its texture pretty far along, didn’t take long – I used that ‘Frankenstein’ method (mentioned in the...
Jul 23, 20152 minUpcoming events- The Monstrum VR Tour Rides On!Ahoy! Just a quick recap of what we’re up to and what we’ll be doing in the upcoming weeks! Monstrum! Most obvious and first up:...
Jun 20, 20151 minMonstrum is 25% off for the Steam Summer Sale!Ahoy! You read the headline and that’s exactly what it is. Lots of people jumped into the Steam Summer Game and… 📷 Ding ding! You all...
Mar 26, 20157 minArt Blog 25 – Hard Surface Modelling Techniques [Part 1]📷 Hey All, So I am going to discuss my hard-surface modelling workflow in Autodesk Maya. Hopefully, this should give you insights into...
Feb 10, 20151 minProgramming Blog 16 – Bug fixesHello all! Whilst the programmers at Junkfish have very much enjoyed watching videos of people trying to complete Monstrum this last week...
Jan 5, 20151 minNews – Monstrum Gameplay TrailerAhoy! A quick update ahead of Monstrum’s Early Access release, a new trailer! Made entirely from gameplay too! Enjoy: Don’t forget,...
Jan 4, 20151 minArt Blog 23 – Tour of the ship!Hey everyone! Hope you are all looking forward to the upcoming early access release at the end of the month. In the time up to release, I...
Dec 18, 20142 minProgramming Blog 15 – Pathfinding SolutionsHi, it’s Stephanie here and today I’m going to talk about our pathfinding! (It was supposed to be Bean, but he forgot his password!) The...
Nov 17, 20141 minProgramming Blog 14 – Door DestructionHi, Andrew here! Just a quick post today. In Monstrum, doors can be knocked down by the monsters. We are currently improving how this...
Nov 11, 20143 minArt Blog 20 – Take these broken wings…..📷 Helicopter Hey guys. Hope you’ve all been doing well and had a good Halloween/Bonfire night as well. So we’ve been working on our 3rd...
Sep 9, 20142 minProgramming Blog 12 – The JournalHi guys! Today I thought I’d explain how the journal system in Monstrum is implemented. The journal is our equivalent of a quest/mission...
Sep 3, 20145 minDesign Blog 10 – RTFM. On Procedural TutorialsHey, Grant here, making another ham-fisted attempt at arranging words to form coherent sentences. Procedural games are a tricky business....
Jul 29, 20141 minArt Blog 17 – Lighting Re-VisitedHey everyone! Time for another art blog. This week we are working on ship lighting! With the new fuse system in place players are now...
Jul 9, 20143 minArt Blog 16 – Building Unusual PathsIt’s time again for another art blog post! 📷 Now that we have the basis of our container section working in the game I can talk to you...
Jun 24, 20142 minArt Blog 15 – Control rooms, Containers rooms….and Sausage fingers.Hey all, In our last art blog we showed you sections of the engine room that we had been working on. Since then we have been finishing up...
Jun 10, 20141 minArt Blog 14 – Engine Room WIP shotsHey Everyone, Just posting some work in progress shots of the upcoming engine portion of the ship. Enjoy! 📷 📷 📷 We also have a fuse...
Jun 3, 20143 minMisc. Blog 11 – Old Man Yells At CloudWe’re all busy working on the new traps and areas that the rest of the team mentioned in some previous blog posts, and hopefully we’ll be...
May 30, 20143 minDesign Blog 07 – It’s a trap!*Sorry for lack of design blogs recently but we’ve been busy working on some important mechanics for the game, which may or may not...
May 22, 20143 minProgramming Blog 09 – A Big, Brown DeckGreetings, dear followers of the programming side of Junkfish. I have been tasked once again with providing you all with an update on the...
May 20, 20142 minArt Blog 13 – Ship expansion!Hi Everyone! The art team has another big update for you all! Upper Deck We’ve been adding more variation into the upper deck rooms....
May 5, 20141 minProgress report: Alpha!In case anyone’s been worried about us apparently dropping off the face of the earth, we’ve got some pretty good news: We’ve hit alpha!...
Apr 24, 20141 minArt Blog 12 – Space to run around!So we’ve completely re-designed one of the ways we escape the ship to make it a lot more in depth and interesting. Without giving too...
Mar 18, 20141 minArt Blog 11 – Cook, eat, clean.So two of our lovely team members are away to GDC. Good luck to both of them. In the mean time, we are preparing our game for REZZED. I...
Mar 7, 20141 minProgramming Blog 08 – Do you want to build a ship, man?Hello everyone! As previously mentioned, the ship in Monstrum is procedurally generated, meaning the layout will be different each time...
Mar 6, 20141 minMonstrum has been Greenlit!Ahoy! A quick news post, but we’re really happy to say that Monstrum has been voted through Steam Greenlight :D! We’re all really happy...
Mar 5, 20142 minArt Blog 10 – A Breath of Fresh AirHey there folks, Hope you’ve all heard the news that we’ve been Greenlit. Again, thank you for all your help and support if you voted for...
Feb 13, 20141 minAnnouncing Monstrum – The Survival Horror LabyrinthWe at Team Junkfish are extremely excited to formally announce “Monstrum” (alias: “The Artist Formerly Known as Maize”) to you all. You...
Feb 11, 20142 minAudio Blog 03 – Dramatic Entry! Musical Themes and Motives!Ahoy! So if you recall my last blog I mentioned a little graph that shows the plan for the music system everything fits together. Today...
Feb 10, 20144 minDesign Blog 05 – Monsters!Hello again from the design team, We are now able to reveal another intended feature of Project Maize: different monster types! We aim to...
Feb 7, 20142 minArt Blog 09 – Below Deck…Welcome to another art blog entry from the Arts. We had been working hard on the announcement trailer alongside the game the past couple...
Feb 3, 20144 minProgramming Blog 07 – Lighting in a Randomly-Generated gameOver the last few weeks, I’ve been working on trying to solve problems relating to performance, occlusion and lighting. Our main...
Feb 3, 20141 minArt Blog 08 – Riker to The BridgeHi everyone! The bridge tile-set is well on its way to completion. Here are some current progress shots. Enjoy! We now have windows!...
Jan 30, 201412 minMisc. Blog 10 – Team Speak: Our Favourite GamesAhoy! With our new little blog set up we decided that we should try and do a series of related posts for certain things, so you can see...
Jan 22, 20144 minProgramming Blog 06 – The Dawn of StairkindGood afternoon/morning/day/night, whenever you are reading this, everybody. It’s been a pleasant Christmas holiday for everyone at...
Jan 20, 20142 minArt Blog 07 – Starting to take shapeHi everyone! We’re preparing to show some footage of the game in the near future, we thought it’d be a good time to talk about some of...
Dec 23, 20133 minMisc. Blog 09 – Games of the Year!Things have wound down for the year at Junkfish Manor, so I figured it’d be an idea to wrap up the blog post with the team’s games of the...
Dec 16, 20135 minMisc. Blog 06 – Why Video Games and Tabletop Games can still be friendsWith the unstoppable rise of digital and online entertainment over the last decade, one could be forgiven in thinking that tabletop games...
Dec 13, 20134 minProgramming Blog 05 – Ship Zones and PaintYou’re all gonna get another helping of procedural generation chit-chat. This time, I’ll go over the system we’re using to create a...
Dec 11, 20133 minProgramming Blog 04 – Evolution Is A MysterySince my last post all that time ago it seems to be apparent that my little secret about the monster I was working on has now been made...