Dev Blog #9 - Audio A quick write up on what our plans for the music and music systems are, and a little sneaky peeky of how it's sounding!
Dev Blog #8 - Production Insight As we come to the end of the first phase of development and get ready for an Early Access launch, let's talk a wee bit about our journey.
Dev Blog #7 - Meet (most of) the Monsters We wanted a hulking monster, inspiring fear even when at a distance, so making him stand out was important.
Dev Blog #6 - Character Concept Showcase In this development blog, we will show you some of the work that went into the monster and prisoners concepts.
2020 Vision What we did last year; how we're starting off 2020, and what we're looking forward to later in the year.
Dev Blog #5 - A Little Light Reading This dev blog is back, and this time we're shedding a little light... on our lighting systems.
DEV BLOG #4 - The Secrets of Sparrow Lock The Fort descended into chaos; unmasked, the head of Research Development changed into the de facto despotic ruler of the Fort, cutting all
Dev Blog #3 - Sea of Sounds In this blog post, I'm going to go over some of the thinking behind the ambient and environmental sounds for Monstrum 2
Dev Blog #2 - Extreme Exteriors This blog will be focused on early concept art for the overall environment design, so get ready for a lot of images.
Dev Blog #1 - The Sea Fortress This is the first dev blog, so I’m going to tease a bit about the environment of Monstrum 2 to get things rolling: specifically the sea fort