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    JUNE UPDATE BLOG
    Junkfish
    • May 26, 2021
    • 5 min

    JUNE UPDATE BLOG

    We have some quite big updates to Monstrum 2 that we’ll be rolling out this Tuesday, June 1st.
    218 views0 comments
    Dev Blog #9 - Audio
    Paul
    • Nov 5, 2020
    • 3 min

    Dev Blog #9 - Audio

    A quick write up on what our plans for the music and music systems are, and a little sneaky peeky of how it's sounding!
    1,206 views0 comments
    Dev Blog #8 - Production Insight
    Paul
    • Oct 2, 2020
    • 3 min

    Dev Blog #8 - Production Insight

    As we come to the end of the first phase of development and get ready for an Early Access launch, let's talk a wee bit about our journey.
    1,086 views0 comments
    Dev Blog #7 - Meet (most of) the Monsters
    Paul
    • Jul 31, 2020
    • 2 min

    Dev Blog #7 - Meet (most of) the Monsters

    We wanted a hulking monster, inspiring fear even when at a distance, so making him stand out was important.
    3,045 views0 comments
    Dev Blog #6 - Character Concept Showcase
    Junkfish
    • Feb 26, 2020
    • 2 min

    Dev Blog #6 - Character Concept Showcase

    In this development blog, we will show you some of the work that went into the monster and prisoners concepts.
    3,072 views0 comments
    2020 Vision
    Junkfish
    • Jan 22, 2020
    • 3 min

    2020 Vision

    What we did last year; how we're starting off 2020, and what we're looking forward to later in the year.
    691 views0 comments
    Dev Blog #5 - A Little Light Reading
    Junkfish
    • Nov 27, 2019
    • 2 min

    Dev Blog #5 - A Little Light Reading

    This dev blog is back, and this time we're shedding a little light... on our lighting systems.
    584 views0 comments
    DEV BLOG #4 - The Secrets of Sparrow Lock
    Junkfish
    • Oct 16, 2019
    • 7 min

    DEV BLOG #4 - The Secrets of Sparrow Lock

    The Fort descended into chaos; unmasked, the head of Research Development changed into the de facto despotic ruler of the Fort, cutting all
    1,473 views0 comments
    Dev Blog #3 - Sea of Sounds
    Ice
    • Oct 2, 2019
    • 7 min

    Dev Blog #3 - Sea of Sounds

    In this blog post, I'm going to go over some of the thinking behind the ambient and environmental sounds for Monstrum 2
    497 views0 comments
    Dev Blog #2 - Extreme Exteriors
    Ice
    • Sep 18, 2019
    • 3 min

    Dev Blog #2 - Extreme Exteriors

    This blog will be focused on early concept art for the overall environment design, so get ready for a lot of images.
    895 views0 comments
    Dev Blog #1 - The Sea Fortress
    Ice
    • Jun 28, 2019
    • 4 min

    Dev Blog #1 - The Sea Fortress

    This is the first dev blog, so I’m going to tease a bit about the environment of Monstrum 2 to get things rolling: specifically the sea fort
    817 views0 comments
    Junkfish
    • Dec 16, 2015
    • 3 min

    Art Blog 22 – Polish. Cut. Pour.

    Interior of the helicopter now has its texture pretty far along, didn’t take long – I used that ‘Frankenstein’ method (mentioned in the...
    146 views0 comments
    Upcoming events- The Monstrum VR Tour Rides On!
    Adam Dart
    • Jul 23, 2015
    • 2 min

    Upcoming events- The Monstrum VR Tour Rides On!

    Ahoy! Just a quick recap of what we’re up to and what we’ll be doing in the upcoming weeks! Monstrum! Most obvious and first up:...
    81 views0 comments
    Junkfish
    • Jun 20, 2015
    • 1 min

    Monstrum is 25% off for the Steam Summer Sale!

    Ahoy! You read the headline and that’s exactly what it is. Lots of people jumped into the Steam Summer Game and… 📷 Ding ding! You all...
    13 views0 comments
    Junkfish
    • Mar 26, 2015
    • 7 min

    Art Blog 25 – Hard Surface Modelling Techniques [Part 1]

    📷 Hey All, So I am going to discuss my hard-surface modelling workflow in Autodesk Maya. Hopefully, this should give you insights into...
    706 views0 comments
    Junkfish
    • Feb 10, 2015
    • 1 min

    Programming Blog 16 – Bug fixes

    Hello all! Whilst the programmers at Junkfish have very much enjoyed watching videos of people trying to complete Monstrum this last week...
    35 views0 comments
    News – Monstrum Gameplay Trailer
    Junkfish
    • Jan 5, 2015
    • 1 min

    News – Monstrum Gameplay Trailer

    Ahoy! A quick update ahead of Monstrum’s Early Access release, a new trailer! Made entirely from gameplay too! Enjoy: Don’t forget,...
    17 views0 comments
    Art Blog 23 – Tour of the ship!
    Junkfish
    • Jan 4, 2015
    • 1 min

    Art Blog 23 – Tour of the ship!

    Hey everyone! Hope you are all looking forward to the upcoming early access release at the end of the month. In the time up to release, I...
    37 views0 comments
    Junkfish
    • Dec 18, 2014
    • 2 min

    Programming Blog 15 – Pathfinding Solutions

    Hi, it’s Stephanie here and today I’m going to talk about our pathfinding! (It was supposed to be Bean, but he forgot his password!) The...
    45 views0 comments
    Junkfish
    • Nov 17, 2014
    • 1 min

    Programming Blog 14 – Door Destruction

    Hi, Andrew here!  Just a quick post today. In Monstrum, doors can be knocked down by the monsters. We are currently improving how this...
    50 views0 comments
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